In the Labs Class 5 section there is a Jitter Refresh PDF from 7741-G, please review the document and refresh your memory on screen size and screen resolution.
Next week, Class 6: March 11, we begin a two-class lesson on projection mapping with Max 8.
At this point you should have been given a projector from PIMA and an HDMI cable.
You are required to find the adapter needed to make this work with your computer. If you have questions about this, please let us know.
Test it, plug it in and power the projector on and see if it works. Set it up so you can project on a wall! or a sheet or something plain and unobstructed for this first class.
If you cannot get it working with your computer before class let us know.
You don't need to test it with Max, just with your computer to see if there is a connection, I will show you how to do it with Max in the next class.
Class 6 will assume that your projector connects to your computer and there is a signal and connection. Have this set up prior to class 6. If you are having issues, please email us to set up some time to discuss.
If you do not have a projector please get in touch with me and Briggan ASAP.
This projector should be a separate screen, so if you are using a Desktop computer, not a laptop, make sure you can plug your monitor and a projector in at the same time.
Assignment 2: Produce a 2-5 minute video piece that uses projection mapping with Max. Activate an inanimate object with projection.
Post a recording of this video piece on your weblog before Class 9, April 8th.
The Art of Projection Mapping
MaxMapper (the external Max object we are using)
MaxMapper version 2
based on MadMapper Software for Projection Mapping
Calculate your projector throw online: The Projection Calculator
- Review examples of Projection Mapping from Class 1 Lesson
- EXERCISE: Make a three grid presets with MaxMapper
1. Trapezoid: map to an irregular 4 sided shape (a quadrilateral with only one pair of parallel sides)
2. try to map to a star shape
3. a found object
In Max, change between these three presets with the 1, 2 & 3 keys of your keyboard.
Post images of your work.
Topic: Live Image Processing
Part 2 Introduction to OpenGL and Projections with Max8
Midterm Preparations and work time
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
In computer graphics, a shader is a type of computer program originally used for shading in 3D scenes (the production of appropriate levels of light, darkness, and color in a rendered image).
A texture is an OpenGL Object that contains one or more images that all have the same image format. Textures are typically used for images to decorate 3D models.
Video lesson extras:
More info on COLLADA models with Max
Study for 7742 Spring 21 Midterm
Class 8 March 25
and work on your Video Projects!
Exams will happen in Zoom.
(if you want to stream to another platform, let me know and I can do a little research about what you may need before class.)
We will be using Max with OBS for this class.
Reading/viewing: We are beginning our journey to investigate artistic practice using networks, Machine Learning and AI with Max. This is a link to an interesting reading for Class 9 to get you inspired to make work for the internet.
Something is Wrong on the Internet by James Bridle
Please be advised: this essay describes disturbing things and links to disturbing graphic and video content. You don’t have to read it, and are advised to take caution exploring further.