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ARTD 2812: BC Multimedia: Projects

ARTD 2812: BC Multimedia

Project 1

PROJECT 1 / From Flipbooks to Software: DUE SEPT 3
1.Make a flipbook showing a simple transformation 
2. Using Autodesk Sketchook, create one or more related drawings.  Try to emulate a handmade look using the painting tools.

Project 2

PROJECT 2 / Frame by Frame: DUE SEPT 10
Make a frame by frame animation in Sketchbook. The animation should be 10-20 seconds long and show a development from simple to complex and then back again.

If you are short on ideas, here are a few exercises, good for any animator to try.

Level 1 Exercises

(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

  1. Ball Bouncing in place, no decay (loop)
  2. Ball Bouncing across the screen
  3. Brick falling from a shelf onto the ground
  4. Simple character head turn
  5. Character head turn with anticipation
  6. Character blinking
  7. Character thinking [tougher than it sounds!]
  8. Flour Sack waving (loop)
  9. Flour Sack jumping
  10. Flour Sack falling (loop or hitting the ground)
  11. Flour Sack kicking a ball

Level 2 Exercises

  1. Change in Character emotion (happy to sad, sad to angry, etc.)
  2. Character jumping over a gap
  3. Standing up (from a chair)
  4. Walk Cycle [oldie but goodie!]
  5. Character on a pogo stick (loop)
  6. Laughing
  7. Sneezing
  8. Reaching for an object on a shelf overhead
  9. Quick motion smear/blur
  10. Taking a deep breath [also tougher than it sounds!]
  11. A tree falling
  12. Character being hit by something simple (ball, brick, book)
  13. Run Cycle

Level 3 Exercises

  1. Close up of open hand closing into fist
  2. Close up of hand picking up a small object
  3. Character lifting a heavy object (with purpose!)
  4. Overlapping action (puffy hair, floppy ears, tail)
  5. Character painting
  6. Hammering a nail
  7. Stirring a soup pot and tasting from a spoon
  8. Character blowing up a balloon
  9. Character juggling (loop)
  10. Scared character peering around a corner
  11. Starting to say something but unsure of how
  12. Zipping up a jacket
  13. Licking and sealing an envelope
  14. Standing up (from the ground)
  15. Pressing an elevator button and waiting for it

Level 4 Exercises

  1. Character eating a cupcake
  2. Object falling into a body of water
  3. Two characters playing tug-of-war
  4. Character dealing a deck of cards out
  5. The full process of brushing one’s teeth
  6. A single piece of paper dropping through the air
  7. Run across screen with change in direction
  8. Opening a cupboard and removing something inside
  9. Putting on a pair of pants
  10. Opening the “world’s best gift” and reacting
  11. Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!


Extra Credit: Can you add a foreground, background, sound, or light source?

Project 3

PROJECT 3 / Sound Collage: DUE SEPT 17
*Note: This assignment will not be accepted late.
Combine the following elements in GarageBand to create a 10 second sound piece:
- the human voice (recorded with a microphone or sampled from a video source)
- an animal sound
- a special effect
- a drum beat
- any extra instrumentation

Project 4

PROJECT 4 / ROTOSCOPE: DUE OCT 22
Using the dancer.mov file as guide, rotoscope the dancer in Adobe Animate and add as many background effects as you like. Make sure the document size is 1920 x 1080.

Project 5

PROJECT 5 / Stop Motion Character Study with FOUND SOUND: DUE NOV 5

Using sound from the class collection, create a 10 second stopmotion animation in Dragonframe to illustrate it. You may not use your own sound.

Before you begin on your idea, you must turn in storyboards and animatic sketches. These are due Oct ??,

For this project, you will concentrate on developing a great character (person or animal). The character must match sounds from the found score and must move. The character can be made from clay, cut paper, or any other physical materials. We will create the basic animation in DragonFrame. 

Project 6

PROJECT 6 / Synthetic Animated Landscape: DUE NOV 26
Using Photoshop and working from a set of images that you will create and/or find, make a landscape that transitions seamlessly between three different types of locations (e.g. ocean to forest to town, or city to ruin to desert). Then using Adobe After Effects, create an animated journey across this landscape, one that reveals additional visual narrative details. 

Project 7

PROJECT 7 / Fine Art Adaptation: DUE DEC 10, revisions DEC 17
Choose a painting by a well known artist (make sure you have a good quality image of it). Then imagine it as an animated sequence (you may need to create additional backgrounds, redraw characters, introduce new ones etc). You may use any combination of techniques and software we have addressed in class including stop-motion animation, Flash/Animate, Premiere, Motion/AfterEffects, or Sketchbook. The animation should be 20-30 seconds in duration. It can be experimental or narrative.